How can Firefly support ActiveX? I thought ActiveX controls dont work in PB?
AcitveX/OCX is supported through some great work by Jose Roca
and uses the ATL.DLL to make it all possible.
I am in the process of creating an easier to follow tutorial and
integration of Jose's TypeLib Browser to make using OCX's very
easy.
Wow that is pretty exciting.
I've wanted to use PB for a game project, but the problem is that most of the 3D libraries are ActiveX. Of course, the problem of converting headers from any of those tools to work with PB is huge too.
Maybe this will help... I'll have to pick one and try it.