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Support Forums => General Board => Topic started by: Douglas McDonald on July 25, 2012, 11:38:25 AM

Title: debuging
Post by: Douglas McDonald on July 25, 2012, 11:38:25 AM
Is there a preferred way to debug FF3x using the PB10 debugger? Its not bad if I only have one form but to bring an entire project with many forms and modules into PB is a real pain. I must not know how to do it correctly. I need to be able to single step and the good ol message box or Ztrace just wont cut it.

Thanks
Doug
Title: Re: debuging
Post by: Theo Gottwald on July 25, 2012, 04:56:59 PM
Generate the files, load the Main-".bas" File into PB-Edit.
And you can debug as normal.
You will need to write down some changes because all of the code will be regenerated by FF3 on the next developement step.
Title: Re: debuging
Post by: Haakon Birkeland on July 25, 2012, 05:12:18 PM
Never thought of doing that â€" mostly because zTrace or simple message boxes does it for me.
If it works well, we should perhaps have a button to invoke debugging on the toolbar ...
Title: Re: debuging
Post by: Paul Squires on July 25, 2012, 09:13:59 PM
I can't remember the last time I used the PB Debugger..... Is it any better/faster than it used to be?
Title: Re: debuging
Post by: Douglas McDonald on July 31, 2012, 09:02:12 AM
The PB debugger is a lot better than it used to be. I do a lot of interfacing to micro controllers and test equipment and being able to single step and have watches  is a great help to me. I get by like everyone else with ztrace and msgbox but real debugging would speed things up vastly for me.

That's a great idea if FF could invoke the PB debugger. I think that would be a big selling point also.

"Generate the files, load the Main-".bas" File into PB-Edit.
And you can debug as normal.
You will need to write down some changes because all of the code will be regenerated by FF3 on the next developement step."

Thanks I'll try that again. I used to have problems doing that but its been a long time since I tried.

Thank you all
Doug