Hi Paul,
I noticed that the image manager crashes WinFbe when you select File...
maybe my WinFBE installation is damaged ?.

PlanetSquires Forums
- March 03, 2021, 04:13:20 PM
- Welcome, Guest
91
on: January 24, 2021, 04:40:18 PM
|
||
Started by jermy - Last post by jermy | ||
92
on: January 24, 2021, 01:29:59 PM
|
||
Started by VANYA - Last post by Paul Squires | ||
Thanks for the
Paul! Thanks for the reports. I have added these issues to be fixed for next update. |
93
on: January 24, 2021, 01:27:40 PM
|
||
Started by VANYA - Last post by Paul Squires | ||
I realized that while drawing (including images) needs to be completely hand-written in code. Hopefully Paul finds the time and willingness to place the CGraphCtx control among other controls in WinFBE. Thanks again for the answers!Thanks, your request has been added to my to do list. |
94
on: January 24, 2021, 01:26:47 PM
|
||
Started by Paul Squires - Last post by Paul Squires | ||
Thanks VANYA, russian file added for next update release.
|
95
on: January 23, 2021, 09:35:51 AM
|
||
Started by VANYA - Last post by VANYA | ||
Paul!
There are 2 problems: 1) Not a mistake, rather a request. The Image Manager window is small in width for the Russian interface (the last button is not visible). Is it possible to make this window expandable? 2) It seems to me to be a mistake. I will attach a short video to make it clearer (both problems are shown in it) |
96
on: January 23, 2021, 09:23:59 AM
|
||
Started by Paul Squires - Last post by VANYA | ||
Updated russian localization file
|
97
on: January 23, 2021, 01:55:24 AM
|
||
Started by VANYA - Last post by VANYA | ||
Yes, good work. I realized that while drawing (including images) needs to be completely hand-written in code. Hopefully Paul finds the time and willingness to place the CGraphCtx control among other controls in WinFBE. Thanks again for the answers! |
98
on: January 22, 2021, 05:27:14 PM
|
||
Started by VANYA - Last post by José Roca | ||
> This means that in the visual editor WinFBE users are deprived of an easy way to create a work surface and draw something on it. I understand correctly?
WinFBX has a graphic control that allows to draw using GDI, GDI+ and even OPENGL. See: https://github.com/JoseRoca/WinFBX/blob/master/docs/Graphics/CGraphCtx%20Class.md In the Examples/CGdiPlus folder there are several hundred examples that use GDI+ with the graphic control. So, I already have done my job. |
99
on: January 22, 2021, 04:05:39 PM
|
||
Started by VANYA - Last post by VANYA | ||
Thanks for the answers!
What you can do is to save the memory bitmap to file with one of the SaveBitmapAsxxx methods and then load it to the image control. This is extremely ineffective when animating a drawing dynamically. This means that in the visual editor WinFBE users are deprived of an easy way to create a work surface and draw something on it. I understand correctly? If this is the case, then this is certainly upsetting, because I was very happy with how easy it is in WinFBE to interact between the created controls. Everything is done so well that almost all the work is done by WinFBE, all that remains is to add a few lines of event handling code. Of course, it won't be difficult to create your own drawing surface right in the code (for example, the same Static control). And draw on it without any problems using GDI or GDI+ (e.g. by timer), as well as send Bitmap GDI there directly using SendMessage (STM_SETIMAGE). I confess I thought that in WinFBE | WinFBX this is how is implemented, but it looks like some other method is applied there. For example: Code: [Select] dim shared as HWND winStatic Also, GDI and GDI + images can be easily converted to each other using GdipCreateHBITMAPFromBitmap , GdipCreateBitmapFromHBITMAP. José, Paul , I hope in the future you will supplement the editor with some element for dynamic drawing, and dynamic loading of images directly from memory. |
100
on: January 22, 2021, 02:11:03 PM
|
||
Started by VANYA - Last post by Paul Squires | ||
Thanks Jose, appreciate the answer. :-)
|