Support Forums > WinFBE - Code Editor and Visual Designer

WinFBE using CWindow #10

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Paul Squires:
Latest source and binaries are attached. A fair amount of new functionality in this new release.

- Updated all code to replace literal value 255 with MAX_PATH.

- Change between 32 and 64 compiler easily by (1) Selecting it from the top menu; (2) Accelerator keys Ctrl+1, Ctrl+2; or (3) Clicking on the displayed compiler version in the first panel of the statusbar.

- frmGoto, frmFind, and frmReplace windows and code implemented.

 

Josť Roca:
> or (3) Clicking on the displayed compiler version in the first panel of the statusbar.

Maybe something like that for gui and console?

Paul Squires:

--- Quote from: Jose Roca on June 24, 2016, 03:18:54 PM ---> or (3) Clicking on the displayed compiler version in the first panel of the statusbar.

Maybe something like that for gui and console?


--- End quote ---

That's a pretty good idea as well :)

Paul Squires:
....and probably another good one would be "debug" or "release".

Josť Roca:
There are some FB keywords, such sleep or inkey, that cause the program to hang if compiled as a gui by mistake. It would be nice if before compiling to gui, the editor will check if the program uses them and either ignore the gui option and compile it as a console application or display a warning message. Unfortunately there is not a compile gui or compile console metastatement.

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