# PlanetSquires Forums

• February 19, 2019, 02:49:28 AM
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### AuthorTopic: WinFBE on GitHub  (Read 11057 times)

#### Paul Squires

• Master Member
• Posts: 8736
• Windows 10
##### Re: WinFBE on GitHub
« Reply #60 on: August 16, 2018, 11:07:41 AM »

Hi Jose, you don't drag and drop the controls (although that does seem like a logical way to do it). You select the Tool (control) from the Toolbox by clicking on it, and then you draw the rectangle area with your mouse. When you release the mouse button, the control should be created. Eventually I will implement the creation method of double-clicking on the Tool to automatically create the control on the form in the upper left position.
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Paul Squires
PlanetSquires Software
WinFBE Editor and Visual Designer

#### José Roca

• FireFly3 Registered User
• Master Member
• Posts: 3147
##### Re: WinFBE on GitHub
« Reply #61 on: August 16, 2018, 05:21:10 PM »

In fact, I prefer this way. Just didn't know.
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#### raymw

• FireFly3 User
• Senior Member
• Posts: 231
##### Re: WinFBE on GitHub
« Reply #62 on: August 17, 2018, 05:25:55 PM »

Probably wouldn't be too much trouble, but would a snap grid be useful?
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#### Paul Squires

• Master Member
• Posts: 8736
• Windows 10
##### Re: WinFBE on GitHub
« Reply #63 on: August 17, 2018, 05:30:52 PM »

I am working on a snap to grid but more so using alignment lines like you see in the more modern ide's these days. I put it on hold until I get all of the controls implemented because the controls are more important at this point. I almost have the OptionButton code implemented and then I will do the "Frame" control because that one should be easy. We'll then be able to nice visual option button groups.
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Paul Squires
PlanetSquires Software
WinFBE Editor and Visual Designer

#### SeaVipe

• FireFly3 User
• Junior Member
• Posts: 146
• Windows 10 Ubuntu 18
##### Re: WinFBE on GitHub
« Reply #64 on: August 17, 2018, 05:57:40 PM »

Is there a grid control on the horizon?
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Clive Richey
There is nothing government can give you that it hasn't already taken from you in the first place. Winston Churchill

#### Paul Squires

• Master Member
• Posts: 8736
• Windows 10
##### Re: WinFBE on GitHub
« Reply #65 on: August 17, 2018, 08:43:36 PM »

Certainly not in the immediate future but it is definitely a control that I need to write or modify an existing one for use in the designer.

Until then....  http://www.planetsquires.com/protect/forum/index.php?topic=4033.msg30239
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Paul Squires
PlanetSquires Software
WinFBE Editor and Visual Designer

#### José Roca

• FireFly3 Registered User
• Master Member
• Posts: 3147
##### Re: WinFBE on GitHub
« Reply #66 on: September 11, 2018, 07:53:04 AM »

Version 1.7.9 no longer honors the WinFBXPath= override.

I have manually changed it to WinFBXPath=.\Programs\WinFBX

[Compiler]
FBWINCompiler32=.\FreeBASIC-1.06.0\fbc32.exe
FBWINCompiler64=.\FreeBASIC-1.06.0\fbc64.exe
CompilerSwitches=-w pedantic -v -showincludes
CompilerHelpfile=.\Help\freebasic_manual.chm
Win32APIHelpfile=.\Help\win32_fb.chm
WinFBXHelpfile=.\Help\WinFBX.chm
RunViaCommandWindow=0
WinFBXPath=.\Programs\WinFBX

yet, when I compile, the log file says

C:\Programs\WinFBE_Suite\FreeBASIC-1.06.0\inc\Afx\CWindow.inc
C:\Programs\WinFBE_Suite\FreeBASIC-1.06.0\inc\Afx\AfxCtl.inc

etc.
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#### José Roca

• FireFly3 Registered User
• Master Member
• Posts: 3147
##### Re: WinFBE on GitHub
« Reply #67 on: September 11, 2018, 08:25:20 AM »

It seems that I have to use a fully qualified path:

WinFBXPath=C:\Programs\WinFBX
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