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GetJoystickfunction

Reads buttons and axis information from attached gaming devices

Syntax

Declare Function GetJoystick ( ByVal id As Long, ByRef buttons As Integer = 0, ByRef a1 As Single = 0, ByRef a2 As Single = 0, ByRef a3 As Single = 0, ByRef a4 As Single = 0, ByRef a5 As Single = 0, ByRef a6 As Single = 0, ByRef a7 As Single = 0, ByRef a8 As Single = 0 ) As Long

Parameters

NameDescription
idthe device id number (0 - 15)
buttonsthe button status
a1first axis value
a2second axis value
a3third axis value
a4fourth axis value
a5fifth axis value
a6sixth axis value
a7seventh axis value
a8eighth axis value

Return value


0 on success or 1 on failure. All of the axis positions are returned in floating point format.

Description


GetJoystick will retrieves the button state, and the axis positions for up to 8 axes, for the joystick determined by id, a number between 0 and 15. Buttons are stored in a similar manner to GetMouse, with each bit in buttons representing a button.

A single precision value between -1.0 and 1.0 is returned for each valid axis. If the axis does not exist for the controller, a value of -1000.00 is returned.

GetJoystick will return 0 upon successful completion; It will return 1 upon failure. Failure can be caused by specifying an illegal joystick number, specifying a joystick which doesn't exist, or a failure in the joystick API.

The error code returned by GetJoystick can be checked using Err in the next line. The function version of Getjoystick returns directly the error code as a 32 bit Long.

Remarks

Usage


result = GetJoystick( id[, buttons[, a1[, a2[, a3[, a4[, a5[, a6[, a7[, a8]]]]]]]]] )

Dialect Differences


  • Not available in the -lang qb dialect unless referenced with the alias __Getjoystick.

Differences from QB


  • New to FreeBASIC

See also


Example


Screen 12



Dim x As Single

Dim y As Single

Dim buttons As Integer

Dim result As Long

Dim a As Integer



Const JoystickID = 0



'This line checks to see if the joystick is ok.



If GetJoystick(JoystickID,buttons,x,y) Then 

    Print "Joystick doesn't exist or joystick error."

    Print

    Print "Press any key to continue."

    Sleep

    End

End If





Do

    result = GetJoystick(JoystickID,buttons,x,y)



    Locate 1,1

    Print ;"result:";result;" x:" ;x;" y:";y;" Buttons:";buttons,"","",""

    

    'This tests to see which buttons from 1 to 27 are pressed. 

    For a = 0 To 26 

        If (buttons And (1 Shl a)) Then 

            Print "Button ";a;" pressed.    "

        Else 

            Print "Button ";a;" not pressed."

        End If

    Next a

Loop

Reference

  • Documented in KeyPgGetjoystick.html