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GetMousefunction

Retrieves the status of the mouse pointing device

Syntax

Declare Function GetMouse ( ByRef x As Long, ByRef y As Long, ByRef wheel As Long = 0, ByRef buttons As Long = 0, ByRef clip As Long = 0 ) As Long
Declare Function GetMouse ( ByRef x As LongInt, ByRef y As LongInt, ByRef wheel As LongInt = 0, ByRef buttons As LongInt = 0, ByRef clip As LongInt = 0 ) As Long

Parameters

NameDescription
xx coordinate value
yy coordinate value
wheelscroll wheel value
buttonsbutton status
clipclip status

Return value


0 on success, or 1 on error (for example because the mouse is outside the graphic window) or on failure. (sets a runtime error)

Description


GetMouse retrieves the mouse position and buttons status; information is returned in the variables passed to this function by reference. If a mouse is not available, all variables will contain the -1 value.

If in console mode, the x and y coordinates are the character cell coordinates the mouse is currently on; the upper left corner of the screen is at coordinates 0, 0. If the mouse moves out of the console window, GetMouse returns the last coordinate on the window that the mouse was on. If in console mode and fullscreen, the scroll wheel value is not returned.

If in graphics mode, x and y will always be returned in pixel coordinates still relative to the upper left corner of the screen, which is at 0,0 in this case; custom coordinates system set via View or Window do not affect the coordinates returned by GetMouse.
If the mouse runs off the graphic window, all values are set to -1 and the return value of the function is set to 1. This may result in misinterpretation for the buttons and wheel if the return value of the function is not also tested.

Wheel is the mouse wheel counter; rotating the wheel away from you makes the count to increase, rotating the wheel toward you makes it to decrease. At program startup or when a new graphics mode is set via Screen (Graphics), wheel position is reset to 0. FreeBASIC may not always support mouse wheels for a given platform, in which case 0 is always returned.

Buttons stores the buttons status as a bitmask: bit 0 is set if left mouse button is down; bit 1 is set if right mouse button is down; bit 2 is set if middle mouse button / wheel is down.

Clip stores the mouse clipping status; if 1, the mouse is currently clipped to the graphics window; if 0, the mouse is not clipped.

The error code returned by GetMouse can be checked using Err in the next line. The function version of GetMouse returns directly the error code as a 32 bit Long.

Warning: When the flag GFX_SHAPED_WINDOW is set (see ScreenRes), GetMouse is only active in any colored area, ie there where color <> RGBA(255, 0, 255, alpha).

Remarks

Usage


result = GetMouse (x, y [, [ wheel ] [, [ buttons ] [, [ clip ]]]])

Dialect Differences


  • Not available in the -lang qb dialect unless referenced with the alias __Getmouse. The variables passed must also be of type Long instead of Integer.

Platform Differences


  • On Win32, scroll wheel changes are not guaranteed to be detected in full-screen console mode. Confirmed on WinXP: In windowed mode, mouse wheel changes are seen, but in full-screen console mode they are not.
  • In DOS, the "clip" value has no relevance. Additionally the wheel and middle button will not work unless supported and enabled by the mouse driver. See also FaqDOS.

Differences from QB


  • New to FreeBASIC

See also


Example


Dim As Long x, y, buttons, res 

' Set video mode and enter loop

ScreenRes 640, 480, 8

Do

    ' Get mouse x, y and buttons. Discard wheel position.

    res = GetMouse (x, y, , buttons)

    Locate 1, 1

    If res <> 0 Then '' Failure



#ifdef __FB_DOS__

        Print "Mouse or mouse driver not available"

#else

        Print "Mouse not available or not on window"

#endif



    Else

        Print Using "Mouse position: ###:###  Buttons: "; x; y;

        If buttons And 1 Then Print "L";

        If buttons And 2 Then Print "R";

        If buttons And 4 Then Print "M";

        Print "   "

    End If

Loop While Inkey = ""

End

'Example 2: type-union-type structure

Type mouse

    As Long res

    As Long x, y, wheel, clip

    Union

        buttons As Long

        Type

            Left:1 As Long

            Right:1 As Long

            middle:1 As Long

        End Type

    End Union

End Type

 

Screen 11

Dim As mouse m



Do

    m.res = GetMouse( m.x, m.y, m.wheel, m.buttons, m.clip )

    ScreenLock

    Cls

    Print Using "res = #"; m.res

    Print Using "x = ###; y = ###; wheel = +###; clip = ##"; m.x; m.y; m.wheel; m.clip

    Print Using "buttons = ##; left = #; middle = #; right = #"; m.buttons; m.left; m.middle; m.right

    ScreenUnlock

    Sleep 10, 1

Loop While Inkey = ""

Reference

  • Documented in KeyPgGetmouse.html